Le aree verdi del Salento
Nel Salento è possibile visitare parchi regionali, riserve naturali, aree marine e zone soggette a tutela, un patrimonio ambientale che appartiene a tutti, uno stupendo libro della natura mediterranea.
Da non perdere il Parco di Rauccio
Si raggiunge percorrendo la strada provinciale Lecce-Torre Chianca, svoltando in direzione Casalabate per arrivare a una stradina sterrata con ulivi e cipressi sui lati. Questo sentiero conduce alla Masseria Rauccio, sede Wwf, una masseria fortificata del XXVII secolo. Poco distante, nella macchia mediterranea, si trovano i ruderi di un'antica torre colombaia.
I percorsi che attraversano il Parco sono: il bosco di lecci, l'area della Specchia di Milogna con le paludi e il litorale sabbioso.
Al suo interno il Laboratorio di Botanica dell'Università del Salento ha censito 12 habitat, 228 specie tra anfibi, rettili, uccelli e mammiferi, 584 specie di piante tra cui 30 rare - alcune delle quali a rischio di estinzione.
I percorsi a tema sono: il botanico, il faunistico, l'idrologico e lo storico-culturale.
Parco "Le Cesine", zona umida
Il Parco de "Le Cesine" è un'oasi Wwf, si trova nel Comune di Vernole, ad appena 10 chilometri da Lecce, sulla litorale adriatica a sud di San Cataldo.
Il parco offre uno scenario emozionante: un paesaggio costiero di bosco, roccia e sabbia che si estende per 620 ettari. Lungo la costa si trovano bacini palustri divisi dal mare da dossi sabbiosi. Nel bosco all'interno si incontrano maestosi pini d'Aleppo, eucalipti e cespugli tipici della macchia mediterranea.
Le rotte di migrazione degli aironi bianchi, dei falchi pescatori e le rare cicogne nere incrociano questa Oasi e la sua area paludosa. Complessivamente le specie di uccelli che popolano l'area sono circa 180.
Il parco è attraversato da un percorso di trekking lungo 5 chilometri, un sentiero attrezzato per disabili e un capanno a piano palude.
Porto Selvaggio
Il Parco naturale di Porto Selvaggio risiede sulla costa neretina, nella marina di Nardò con il bosco di pini d'Aleppo e ulivi secolari che si addensa attorno a un'insenatura col mare limpido, lo scenario è straordinariamente suggestivo.
Il Parco si estende complessivamente per 1.000 ettari e ha tre siti di interessi comunitario: Torre Uluzzo, Torre Inserraglio e la Palude del Capitano. Inoltre l'area archeologica, un certo numero di grotte emerse e sommerse e altre torri costiere.
Dalla Torre dell'Alto, in particolare, si può godere una vista mozzafiato sulla Palude del Capitano, nei pressi di Torre Sant'Isidoro, dove fenomeni carsici hanno prodotto le "spannulate", specchi di acqua dolce popolati da pesci e anfibi e circondati da un lussureggiante ambiente vegetale.
Nel parco, all'interno della baia di Uluzzo, si trova la Grotta del Cavallo, in cui sono stati rinvenuti i resti di un complesso umano risalente al Paleolitico superiore. Tali resti sono stati ricondotti da molti studiosi all'Uomo di Neandertal e hanno consentito di identificare una civiltà autoctona, denominata "uluzziana".
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The iconic image of gamer is a teen in his bedroom.
However, new research has found that in fact, it's far more likely to be their parents, or even grandparents, blowing up aliens or solving puzzles.
Researchers found the average US gamers is in fact now aged 43, married with children, and taking home $36k a year
- while the over-70s are the group most likely to
have more than ten downloaded to their phone.
Scroll down for video
Researchers found the average US gamers is in fact aged 43 and married with children, while the
over-70s are the group most likely to have more than ten downloaded to their phone.
GAMING IN FIGURES
Texting (78 per cent), calls (67 per cent) and taking photos (32 per cent)
emerged as the top uses for cells, but playing
games (30 per cent) beat social media (27 per cent), email (23 per
cent) and listening to music (13 per cent).
Most people (34 per cent) play seven days a week, with puzzle-solving the most popular
genre, followed by action, social, quiz and sports.
The bedroom is the most popular location for mobile gaming (68 per cent), ahead of the bathroom (53 per cent) and
the workplace (39 per cent).
The poll of 1,000 US mobile gamers by GuruArcade.com also found what phones are being used
for.
Texting (78 per cent), calls (67 per cent) and taking photos (32 per cent) emerged as the top uses for cells,
but playing games (30 per cent) beat social media (27 per
cent), email (23 per cent) and listening to music (13 per
cent).
Most people (34 per cent) played seven days a week.
The most popular games were puzzle-solving followed by action, social,
quiz and sports.
The bedroom is the most popular location for mobile gaming (68
per cent), ahead of the bathroom (53 per cent) and the workplace (39 per cent).
Three in ten have played in a restaurant, one in five
admitted to gaming while dining with the family or on the commute to work, and one in ten has switched their attention from the big screen to their cell screen at a movie
theater.
The average player has four games on their mobile phone and will spend a little over a half an hour a day, four days a week, trying to improve their
highest score on their favorite gaming app.
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One in seven spends over ten hours each week with their eyes
glued to their phones playing a game.
It also emerged that casual gamers typically download two new gaming apps on their device each month.
Sam Cross of Guru Arcade, makers of mobile game Pop Rocket Rescue,
said: 'You can play a mobile game anytime, anywhere, since smartphones
are so portable.
Forty-one percent of people have played a
mobile game for up to three hours in one sitting.
TEN BIGGEST SELLING GAMES
1. Candy Crush Saga
2. Angry Birds
3. Words with Friends
4. Clash of Clans
5. Plants vs. Zombies
6. The Walking Dead
7. Fruit Ninja
8. Real Racing 2
9. Where's My Water
10. Draw Something
'Mobile games are designed to be played in small chunks of time, while waiting
or taking a break. It's bite-sized fun.'
The average person is most likely to play a mobile game between 1pm and 2pm,
although one in five plays 'any time' of the day and one in eight prefers
to play between the hours of 9pm and midnight.
Forty-one percent have played a mobile game for up to three hours in one sitting.
Eighty-one percent can't resist the fun these games provide and 42 percent play because it's exercise for
the brain - but their fun can sometimes mean 'game over'
in a different sense.
From getting fired from work, to arriving late or completely missing an event, 27 per cent confess that their mobile
game playing has gotten them into trouble.
In the UK, an Ofcom study recently found 16 per cent of
adults now exclusively use smartphones or tablets to go online, a
10 per cent increase on last year.
AMERICA'S INTERNET ADDICTION
One-fifth of all Americans reported to being on the internet 'almost constantly', with young adults making up the largest percentage of this category.
The majority of Americans - 73 per cent - indicated that they go online on a daily basis, and many go on several times
per day.
A Pew Research Center survey collected data from internet users between June and July 2015, and confirmed that Americans are
constantly logging in.
Young people are the most connected; the study found that 36 per cent of people ages 18 to 29 are online almost
constantly, and 50 per cent go on several times per day.
Teens and adults were found to share similar internet habits, with
24 percent of teenagers reporting almost constant use, and adults coming
in at a similar figure.
The study also found half of adults (51 per cent) who
use search engines do not realise the top items on many results pages are
adverts or sponsored links.
The figures are from Ofcom's Adults' Media Use
And Attitudes Report.
'This indicates these devices are not just supplementing PCs and laptops,
but are starting to replace them,' the regulator said.
'There is a need for people to be more aware or savvy about the content they are accessing online'.
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Fired which broke out in both trucks immediately after the pinnacle-on crash cremated the bodies of both drivers.
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